Alric's Page

Primary Motivation

Follow Visaria's tenets.

Current Struggle

Disturbed that Aumax was intending to become a lich.  Does not believe that he will change and does not what to help him before he reverses in age until he is no more.

Feels that the group, including his sister, is motivated by a greed for knowledge.

Alric Talorcan

Male human cleric 2; XP 2,893

NG Humanoid (human)

Init +1; Senses Listen +2, Spot +2

Languages Almebezbik

Height 5' 10”; Weight 180 #

AC 17 (armor +4, shield +2, Dex +1), touch 11, flat-footed 16

hp 11 (2 HD)

Fort +4, Ref +1, Will +5

Speed 20 ft. (4 squares)

Melee longsword +3 (1d8+2/19-20)

Ranged light crossbow +2 (1d8/19-20|80 ft.)

Atk Options Power Attack

Special Actions protective ward 1/day (+2, 1 hour), spontaneous casting (cure spells), turn undead 4/day (+3, 2d6+3, 2nd)

Combat Gear crossbow bolt (50)

Cleric Spells Prepared (CL 2nd, 3rd for good spells)

    1stbless, detect evil, protection from evilD, sanctuary

    0—light, detect magic, resistance, virtue

D Domain spell; Deity Visaria the Beneficent; Domains Good, Protection

Abilities Str 14, Dex 12, Con 12, Int 10, Wis 15, Cha 13

Feats Combat Casting, Martial Weapon Proficiency (Longsword)B, Power AttackB

Skills Concentration +6 (+10 casting defensively), Knowledge (Religion) +5, Spellcraft +5

Possessions combat gear plus scale mail, heavy wooden shield, longsword, light crossbow, backpack (hammer, hempen rope [50 ft.], piton [5], scroll case, trail rations [7 days], waterskin), belt pouch (368 gp, 14 sp), mule (pack saddle), traveler's outfit, wooden holy symbol, 962 gp, 5 sp

Player John May

Alric is the 3rd of 4 siblings born to Renn and Alora Talorcan, mercers in what was Walton.

Alric was chosen by Visaria at a young age through a relationship he had with Lurin Misu. Lurin found Alric defending a child half the size of the bully tormenting him. Lurin continued to visit Alric after that day and it became obvious to Alric that joining Visaria’s followers was his destiny in life.

Alric was in studies at Zelmbring the temple fortress outside Redemption when Walton collapsed. His entire family is presumed dead.

His current assignment is to try and build the church of Visaria in the town of Troll’s Bridge, a place populated mostly by refugees of Walton. Alric also hopes that one day he’ll receive word on what happened to his family and maybe even see them again.

The tragedy at Walton has made Alric very angry and aside from his natural tendency to help those in need, he has a burning need himself to find out what happened and avenge those wronged in Walton. He feels that it has become his mission to discover what went wrong. He will take any means necessary to do this, even if it means disobeying Visaria or his peers.

Alric was normally a very happy person and was quick with a laugh or a good story. Events over the last 7 years have tempered this quite a bit, however, and he rarely laughs anymore.

He is competent in a fight and can normally hold his own against all but the most highly trained fighters. Add to that his spellcasting ability and he makes a formidable opponent.


Male light warhorse

N Large animal

Init +1; Senses low-light vision, scent; Listen +4, Spot +4

AC 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13

hp 22 (3 HD)

Fort +6, Ref +4, Will +2

Speed 60 ft. (12 squares)

Melee 2 hooves +4/+4 (1d4+3) and bite -1 (1d3+1)

Space 10 ft.; Reach 5 ft.

BaseAtk +2; Grp +9

Abilities Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6

Feats Endurance, Run

Skills Listen +4, Spot +4

CarryingCapacity A light load for a light warhorse is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A light warhorse can drag 3,450 pounds.