Elrond's Page


Elrond is seeking a way to free his people and the city of Grayholm from the tyranny of its Illithid masters, and seek vengeance for his father's death {and his cowardice}.  He is currently pursuing that goal by following a legend told to him by his grandfather, of a powerful artifact from the early days of Elven civilization.  The Yacura Osta Tel'quessir, {if it even exists} would surely have the power to drive out the Illithids and free the people of Grayholm.  Elrond also seeks to do what he can to protect Aisha, an orphaned Catfolk that he owes his life to.

Currently, he is working identify the motives behind the factions that attacked them in the Castle of the Canyon Guardian, divert their attention and stay alive, allowing him to take up the path of the Yacura Osta Tel'quessir, without risking its safety.       

Elrond Súrion

Male faerie rogue 2/swashbuckler 3; XP 10,000

CN Medium humanoid (elf)

Init +4; Senses low-light vision; Listen +6, Spot +7

Languages Elven, Almebezbik, Ancient Elven, Dwarven, Draconic, Silvan

Height 5' 2”; Weight 91#

AC 19 (armor +5, Dex +4), touch 14, flat-footed 15

hp 37 (5 HD)

Immune sleep spells and effects

Resist +2 racial bonus on saving throws against enchantment spells and effects

Fort +4, Ref +8, Will +2

Speed 30 ft. (6 squares)

Melee +1 kukri +10 (1d4+1/18-20) or
    +1 kukri +8 (1d4+1/18-20) and +1 kukri +8 (1d4+1/18-20)

Ranged longbow +6 (1d8/x3|100 ft.) or Hand Crossbow +6 (1d4/19-20|30 ft)

Base Atk +4; Grp +4

Atk Options Point Blank Shot, Two-Weapon Fighting, sneak attack +1d6, Insightful Strike +4

Combat Gear arrows (30), flash pellet (2), nerv (3), Bolts (20)

Spell-Like Abilities (CL 3rd)

    5/day—spider climb

Abilities Str 10, Dex 18, Con 11, Int 18, Wis 10, Cha 8

SQ arcane stunt, secret door detection, trapfinding, Evasion, Insightful Strike

Feats Point Blank Shot, Two-Weapon FightingB, Weapon FinesseB, Weapon Focus

Skills Balance +6, Bluff +6, Diplomacy +8, Disable Device +10, Disguise -1 (+1 acting), Escape Artist +6, Hide +10, Intimidate +1, Jump +2, Knowledge (Arcana) +6, Listen +6, Move Silently +10, Open Lock +8, Profession (Sailor) +2, Search +12, Sense Motive +7, Sleight of Hand +11, Spot +7, Tumble +11

Possessions combat gear plus mithral shirt+1, kukri+1 (2), longbow, bedroll, chalk (10), courtier's jewelery, flint and steel, instant rope (30 ft.), jewelers' loupe, merchant's scale, masterwork thieves' tools, signet ring, sashling, small steel mirror, sunrod (8), tent, trail rations (4 days), traveler's outfit, waterskin, whetstone, wrist sheath (2), Tome on the Yacura Osta Tel'quessir, Hand Cross-bow, Bolts (20), 4 vials of drow posion, hat of disguise, light warhorse, military saddle, saddlebags, 15 pp, 1 gp, 5 sp, 7 cp;  Group treasure chain shirt (4). hand x-bow (4), short sword (4)

Player Andy McCarthy