Hurley's Page

Primary Motivation

Find Manty for Zenda.


Hurley

Male halfling bard 5; XP 10,375

CN Small humanoid (halfling)

Init +2; Senses Listen +3, Spot +1

Languages Halfling, Almebezbik, Dwarven, Elven

Height 2' 11”; Weight 35#


AC 18 (size +1, armor +4, shield +1, Dex +2), touch 13, flat-footed 16

hp 22 (5 HD)

Resist +2 morale bonus on saving throws against fear

Fort +2, Ref +7, Will +6


Speed 15 ft. (3 squares) (20 ft. w/o armor)

Melee Manty's Heirloom +6 (1d4/19-20|10 ft.) or
    Small masterwork short sword +2 (1d4/19-20) and Small short sword +1 (1d4/19-20)

Ranged Small dagger +6 (1d3/19-20|10 ft.) or
    Small shortbow +4 (1d4/x3|60 ft.)

Base Atk +3; Grp -1

Atk Options Two-Weapon Fighting

SpecialActions bardic music 5/day (countersong, fascinate [2 creatures], inspire competence, inspire courage +1)

Combat Gear arrows (38), Small dagger (4)

BardSpellsKnown (CL 3rd)

    2nd (2/day)—alter self, cure moderate wounds, summon monster II

    1st (4/day)—charm person (DC 13)cure light wounds, hypnotism (DC 13), sleep (DC 13)

    0 (3/day)—dancing lights, daze (DC 12), lullaby (DC 12), message, resistance, summon instrument


Abilities Str 10, Dex 15, Con 10, Int 14, Wis 12, Cha 15

SQ bardic knowledge +9

Feats Two-Weapon Fighting, Weapon Finesse

Skills Balance +5, Bluff +10, Climb +1, Diplomacy +11, Gather Information +4, Hide +10, Intimidate +5, Jump -1, Knowledge (History) +9, Knowledge (Local) +3, Listen +6, Move Silently +9, Perform (Comedy) +4, Perform (Sing) +5, Perform (Wind Instruments) +10, Profession (Cook) +3, Sense Motive +8, Swim -2, Tumble +5

Possessions combat gear plus Small masterwork chain shirt, Small buckler, Small masterwork dagger with least crystal of illumination (Manty's heirloom), +1 Small longsword, Small masterwork short sword, Small short sword (2), Small shortbow, gate compass, masterwork panpipes, Small backpack, Small bedroll, silk rope (50 ft.), Small waterskin, 56 pp, 7 gp, 5 sp, 652 gp, 5 sp


Player Paul Chavez


Spot

Male riding dog

N Medium animal

Init +2; Senses low-light vision, scent; Listen +5, Spot +5


AC 16 (+2 Dex, +4 natural), touch 12, flat-footed 14

hp 13 (2 HD)

Fort +5, Ref +5, Will +1


Speed 40 ft. (8 squares)

Melee bite +3 (1d6+2)

Base Atk +1; Grp +3


Abilities Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6

Feats Alertness, TrackB

Skills Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*


CarryingCapacity A light load for a riding dog is up to 100 pounds; a medium load, 101–200 pounds; and a heavy load, 201–300 pounds. A riding dog can drag 1,500 pounds.

Skills Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.